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Long-form thoughts on software, technology, and craft.

  • The Tools We Use Shape How We Think February 18, 2026

    On the relationship between the tools we choose and the way we approach problems — and why it matters more than we think.

  • Writing to Understand January 25, 2026

    Why I write about technical topics even when I don't fully understand them yet — especially then.

  • The Debugging Mindset January 10, 2026

    Why the best debuggers aren't the ones who know the most — they're the ones who question the best.

  • On Simplicity December 15, 2025

    Simple isn't easy. Thoughts on why the simplest solution is usually the hardest to find.

  • In Praise of Friction November 20, 2025

    Not all friction is bad. Sometimes the resistance in your workflow is doing important work.

  • Learning in Public October 28, 2025

    Why sharing what you learn — even when you're wrong — is one of the best career decisions you can make.

  • The Case for Small Pull Requests October 5, 2025

    Why smaller PRs lead to better code, faster reviews, and fewer production incidents.

  • Type Systems as Documentation September 18, 2025

    How a good type system replaces half your documentation and all of your runtime errors.

  • Why Side Projects Matter August 22, 2025

    Side projects aren't just for fun — they're where you develop taste and take risks you can't at work.

  • Naming Things Well August 1, 2025

    The hardest problem in computer science, and some practical heuristics for getting it right.

  • Reading Code Is a Skill July 12, 2025

    We teach people to write code but rarely to read it. That's a problem.

  • Defaults Matter More Than You Think June 25, 2025

    Why the default configuration of your tools shapes your entire workflow — and your team's culture.

  • All Abstractions Leak June 10, 2025

    Joel Spolsky was right. Every abstraction eventually forces you to understand the layer beneath it.

  • Technical Debt Is a Bad Metaphor May 28, 2025

    The 'debt' framing makes engineers think about trade-offs wrong. Here's a better way to think about it.

  • Start with a Monolith May 15, 2025

    Microservices are a scaling strategy, not a starting point. Most teams should start with a monolith.

  • Writing Tests First Changed How I Design April 30, 2025

    TDD isn't about testing — it's about design. Writing tests first forces you to think about interfaces before implementations.

  • Going Keyboard-Driven April 12, 2025

    How switching to a keyboard-driven workflow changed my relationship with my computer.

  • Why Software Estimation Is Broken March 25, 2025

    We keep getting estimates wrong because we're estimating the wrong thing.

  • Choose Boring Technology March 10, 2025

    Dan McKinley was right. Innovation tokens are limited. Spend them wisely.

  • Building a Healthy Code Review Culture February 20, 2025

    Code review is a social process disguised as a technical one. The culture around it matters more than the tools.

  • Progressive Enhancement Still Matters February 5, 2025

    Build for the baseline first. Layer on enhancements. Your users on flaky connections will thank you.

  • Refactoring Without Fear January 18, 2025

    Good tests make refactoring safe. Good architecture makes refactoring rare. You need both.

  • Documentation-Driven Development January 5, 2025

    Write the docs before the code. If you can't explain it simply, you don't understand it well enough.

  • API Design Is Interface Design December 20, 2024

    An API is a user interface for developers. The same design principles apply.

  • A Simple Git Workflow That Scales December 5, 2024

    Trunk-based development with short-lived branches. No gitflow, no ceremony, just shipping.

  • CSS Is More Powerful Than You Think November 18, 2024

    Modern CSS can do things that used to require JavaScript. It's time to update your mental model.

  • Escaping Dependency Hell November 1, 2024

    The more dependencies you have, the less you own your software. Here's how to be intentional about it.

  • Observability Is Not Just Logging October 15, 2024

    Logs, metrics, and traces are the three pillars — but understanding how they connect is what gives you observability.

  • Pair Programming Done Right October 1, 2024

    Pair programming isn't two people sharing a keyboard. It's a skill that requires deliberate practice.

  • Error Handling Deserves More Thought September 15, 2024

    Happy paths are easy. The quality of your software is determined by how well you handle the unhappy ones.

  • Set a Performance Budget September 1, 2024

    If you don't measure performance, you can't manage it. A budget gives your team a shared target.

  • Writing Good Changelogs August 15, 2024

    A changelog is a letter to your future self and your users. Treat it with the care it deserves.

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